namespace MazeBuilder.Entities.Tiles
{
  public class SkullTile : Tile
  {
    public SkullTile(int row, int col)
    {
      Row = row;
      Col = col;
    }

    #region Overrides of Tile

    public override string ToString() {
      return string.Format("K");
    }

    public override int Code
    {
      get { return (int) TileCode.Skull; }
    }

    #endregion
  }
}